 Berserk Unconfirmed | When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate. Clears the effect of Fear and makes you immune to Fear for the duration. | Druid Waist |
 Nourish Unconfirmed | Heals a friendly target for (161 / 100 *) to (189 / 100 *). Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch. | Druid Waist |
 Dreamstate Unconfirmed | Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec. | Druid Feet |
 Survival Instincts Unconfirmed | When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form. In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form. | Druid Feet |
 Gale Winds Unconfirmed | Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%. | Druid Head |
 Gore Unconfirmed | Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear). Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury. | Druid Head |
 Improved Barkskin Unconfirmed | Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted. | Druid Head |
 Efflorescence Unconfirmed | Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for (* 21 / 100) every 2 sec for 30 sec. | Druid Wrists |
 Improved Frenzied Regeneration Unconfirmed | Your Frenzied Regeneration can now be used in all forms or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 5% base Mana is converted per second into up to 10% health. | Druid Wrists |
 Aspect of the Viper Unconfirmed | The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time. | Hunter Waist |
 Expose Weakness Unconfirmed | Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec. | Hunter Waist |
 Steady Shot Unconfirmed | A steady shot that causes 60% ranged weapon damage. | Hunter Waist |
 Dual Wield Specialization Unconfirmed | Increases the damage done by your offhand weapon by 50%, causes your Raptor Strike to strike with both weapons when you are dual-wielding, and Raptor Strike deals 30% increased damage when you are wielding two weapons of the same type. | Hunter Feet |
 Invigoration Unconfirmed | When your pet scores a critical hit with a special ability, you instantly regenerate 5% of your maximum mana. | Hunter Feet |
 Focus Fire Unconfirmed | Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec. Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times. | Hunter Wrists |
 T.N.T. Unconfirmed | Increases the damage done by Explosive Shot and all your damaging traps by 10%. | Hunter Wrists |
 Frostfire Bolt Unconfirmed | Launches a bolt of frostfire at the enemy, causing (* 258 / 100) to (* 300 / 100) Frostfire damage, slowing movement speed by 40% and causing an additional (* 8 / 100 * 3) Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage. | Mage Waist |
 Hot Streak Unconfirmed | Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast. | Mage Waist |
 Spellfrost Bolt Unconfirmed | Launches a bolt of spellfrost at the enemy, causing (* 203 / 100) to (* 237 / 100) Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage. | Mage Waist |
 Brain Freeze Unconfirmed | Your Frost damage spells with chilling effects have a 15% chance to cause your next Fireball, Spellfrost Bolt, or Frostfire Bolt spell to be instant cast and cost no mana. | Mage Feet |
 Spell Power Unconfirmed | Increases critical strike damage bonus of all spells by 50%. | Mage Feet |
 Deep Freeze Unconfirmed | Stuns the target for 5 sec. Only usable on Frozen targets. Deals (462 */ 100) to (538 */ 100) damage to targets permanently immune to Stun. | Mage Head |
 Temporal Anomaly Unconfirmed | Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing (100 */ 100) damage for 15 sec. | Mage Head |
 Balefire Bolt Unconfirmed | Unleash a reality-distorting burst of raw magic at your enemy, dealing (* 280 / 100) to (* 420 / 100) Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane and Fire resists. | Mage Wrists |
 Displacement Unconfirmed | Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink. | Mage Wrists |
 Molten Armor Unconfirmed | Causes (10 / 100 *) Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | Mage Wrists |
 Enlightened Judgements Unconfirmed | Increases the range on your Judgement by 30 yards and your spell hit with all spells by 17%. | Paladin Waist |
 Infusion of Light Unconfirmed | Increases the damage done by your Holy Shock by 20%, and your damaging critical strikes with Holy Shock reset the cooldowns on Holy Shock and Exorcism and refund the cost of Holy Shock. | Paladin Waist |
 Sacred Shield Unconfirmed | Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. This spell cannot be on more than one target at any one time. | Paladin Feet |
 The Art of War Unconfirmed | Your melee critical strikes reset the cooldowns on Holy Shock and Exorcism. | Paladin Feet |
 Fanaticism Unconfirmed | Increases your critical strike chance with Holy spells by 18%. | Paladin Head |
 Improved Sanctuary Unconfirmed | Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value. | Paladin Head |
 Light's Grace Unconfirmed | Your Holy Light spell reduces the cast time of your next Holy Light spell by 0.5 sec. Lasts 15 sec. | Paladin Head |
 Wrath Unconfirmed | Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance. | Paladin Head |
 Improved Hammer of Wrath Unconfirmed | The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health. | Paladin Wrists |
 Purifying Power Unconfirmed | Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec. | Paladin Wrists |
 Shadowfiend Unconfirmed | Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec. | Priest Legs |
 Empowered Renew Unconfirmed | Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects. In addition, your Renew can now be active on targets affected by another Priest's Renew. | Priest Waist |
 Renewed Hope Unconfirmed | Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance have 10% increased critical effect chance when cast on targets with Weakened Soul. | Priest Waist |
 Dispersion Unconfirmed | You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. | Priest Feet |
 Spirit of the Redeemer Unconfirmed | Activate to become the Spirit of Redemption for 30 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying. | Priest Feet |
 Divine Aegis Unconfirmed | Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec. | Priest Head |
 Despair Unconfirmed | Periodic damage from your spells can now be critical strikes. | Priest Wrists |
 Surge of Light Unconfirmed | Critical spellcasts cause your next Smite, Flash Heal, or Binding Heal cast within 15 sec to be instant cast. | Priest Wrists |
 Void Zone Unconfirmed | Summons a void zone in the target area that deals (* 16 / 100) Shadow damage to enemies that stand within it every second for 10 sec. | Priest Wrists |
 Poisoned Knife Unconfirmed | Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. | Rogue Waist |
 Shadowstep Unconfirmed | Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. | Rogue Waist |
 Rolling with the Punches Unconfirmed | Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times. | Rogue Feet |
 Waylay Unconfirmed | Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 sec. | Rogue Feet |
 Combat Potency Unconfirmed | You have a 20% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon. | Rogue Head |
 Focused Attacks Unconfirmed | You gain 2 Energy every time you deal a melee or ranged critical strike. | Rogue Head |
 Honor Among Thieves Unconfirmed | When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second. | Rogue Head |
 Fire Nova Unconfirmed | Gain the Fire Nova ability, replacing your Fire Nova Totem: Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location. | Shaman Waist |
 Power Surge Unconfirmed | Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst, Chain Heal, or Chain Lightning within 10 sec instant. | Shaman Waist |
 Ancestral Awakening Unconfirmed | When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed. | Shaman Feet |
 Decoy Totem Unconfirmed | Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. | Shaman Feet |
 Grimoire of Synergy Unconfirmed | Recite from a dark tome, granting damage done by you or your summoned demon a 5% chance to increase the damage done by the other by 5% for 15 sec. Recitation lasts 30 min. | Warlock Waist |
 Shadow and Flame Unconfirmed | Your critical strikes with Fire and Shadow spells increase your Fire and Shadow damage done by 10% for 10 sec. | Warlock Waist |
 Demonic Knowledge Unconfirmed | Increases your spell damage and healing by a value equal to 10% of your Demon pet's total Stamina plus Intellect. | Warlock Feet |
 Shadowflame Unconfirmed | Targets in a cone in front of the caster take (64 */ 100) Shadow damage and an additional (24 * 4 */ 100) Fire damage over 8 sec. This effect can be consumed with Conflagrate. | Warlock Feet |
 Backdraft Unconfirmed | Your Conflagrate ability also grants 30% spellcasting haste for 10 sec. | Warlock Head |
 Pandemic Unconfirmed | Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes. | Warlock Head |
 Immolation Aura Unconfirmed | Burns nearby enemies for (* 20 / 100) damage every 2 seconds, and reduces all magic damage taken by 10%. Lasts until cancelled. | Warlock Wrists |
 Summon Felguard Unconfirmed | Summons a Felguard under the command of the Warlock. The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions. | Warlock Wrists |
 Unstable Affliction Unconfirmed | Shadow energy slowly destroys the target, causing (60 * 5 */ 100) damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause (60 * 9 */ 100) damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target. | Warlock Wrists |
 Commanding Shout Unconfirmed | The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 2 min. | Warrior Legs |
 Focused Rage Unconfirmed | Reduces the rage cost of your offensive abilities by 3. | Warrior Waist |
 Precise Timing Unconfirmed | Slam is now instant but has a 6 sec cooldown. | Warrior Waist |
 Enraged Regeneration Unconfirmed | Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. | Warrior Feet |
 Intervene Unconfirmed | Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%. | Warrior Feet |
 Shield Mastery Unconfirmed | Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects. | Warrior Head |
 Taste for Blood Unconfirmed | Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec. | Warrior Head |
 Vigilance Unconfirmed | Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time. | Warrior Head |
 Rampage Unconfirmed | Warrior goes on a rampage, increasing attack power by 2% and causing most successful melee attacks to increase attack power by an additional 2%. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit. | Warrior Wrists |
 Sword and Board Unconfirmed | When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec. | Warrior Wrists |
 Wrecking Crew Unconfirmed | Your melee critical hits Enrage you, increasing all physical damage caused by 10% for 12 sec. This effect does not stack with Enrage. | Warrior Wrists |
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