The unofficial stalker RPG: Now completed and released for all.

So you all probably know about the chernobyl disaster of 1986. You have probably seen the pictures of an abandoned pripyat, overgrown and decrepit.
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And you have probably also seen the mutants because of radiation:
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After Chernobyl was evacuated, the area around it was silent - untouched by man and reclaimed by nature. Trees grew up amongst the concrete edifices of Pripyat and wildlife found new homes in among the ruins.Without any reason to enter the area, mankind left it alone - a nagging thorn in the conscience that refused to go away.

But like any forgotten area of the world, stories began to be spread about the forsaken zone. Reports of strange creatures, twisted by the consequences of the accident became commonplace. Some even spoke of abandoned treasures within what came to be called "The Zone".

In 2006, disaster seemed to strike again. A bright light originated from the old reactor plant and speculation of a second explosion began. Military patrols increased as the authorities seemed more determined than ever to keep people out. However, human nature prevailed. Curiosity and greed led to the phenomenon of the "Stalker" - part explorer, part mercenary, part treasure hunter. These brave and foolhardy individuals started entering the Zone to see what could be salvaged. What they found was beyond imagination.

Stalkers found both wonders and horrors of equal grandeur. Strange irradiated objects called "artifacts" fetched huge sums on a thriving black market, finding that the objects had strange powers, and acted as excellent replacement minerals, often being used in jewelry. However, the risks involved in retrieving these were huge - mutant creatures roamed the landscape, ready to feed on anything they encountered and horrific pockets of energy known as "Anomalies" claimed the lives of many unwary Stalkers as if nature itself was trying to prevent human intervention.
[video=youtube;_vKyxmTlbu0?t=24s]https://youtu.be/_vKyxmTlbu0?t=24s[/video]
[video=youtube;sXPOm_t3lZo]https://www.youtube.com/watch?v=sXPOm_t3lZo[/video]

But the zone offered more than just opportunities for profit. Researchers started to investigate the mysteries of the zone. Different ideas about the zone sprung up. Some see it as a gift to mankind while other want the zone to be destroyed. Stalkers within The Zone began to form alliances, waging a war within the irradiated wasteland.

So stalker is quite unique. It is not quite post apocalyptic but it sure feels like it. The atmosphere of it all is unique but i think this guy is way better at explaining what makes stalker good then i do: http://www.rockpapershotgun.com/2011/12/10/on-the-importance-of-s-t-a-l-k-e-r/

I hope you are willing to give it a try, i am wholeheartedly recommending the amazing video games.

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